Volume-based Diffuse Global Illumination

Pavlos Mavridis1     Athanasios Gaitatzes2     Georgios Papaioannou1
1Department of Informatics, Athens University of Economics & Business
2Department of Computer Science, University of Cyprus

Proc. of Computer Graphics, Visualization, Computer Vision and Image Processing 2010
EWA

Abstract

In this paper we present a novel real-time algorithm to compute the global illumination of scenes with dynamic geometry and arbitrarily complex dynamic illumination. We use a virtual point light (VPL) illumination model on the volume representation of the scene. Light is propagated in void space using an iterative diffusion approach. Unlike other dynamic VPL-based real-time approaches, our method handles occlusion (shadowing and masking) caused by the interference of geometry and is able to estimate diffuse inter-reflections from multiple light bounces.

Citation

@InProceedings{Mavrid2010,
  author =    {Pavlos Mavridis and Athanasios Gaitatzes and Georgios Papaioannou},
  title =     {Volume-based Diffuse Glocal Illumination},
  booktitle = {Proc. of Computer Graphics, Visualization, Computer Vision and Image Processing 2010},
  pages =     {XX--XX},
  year =      {2010}
}

Related Publications

  1. Gaitatzes, P. Mavridis, G Papaioannou, Interactive Volume-based Indirect Illumination of Dynamic Scenes, Proc. 3IA '10: Proceedings of the 2010 International Conference on Computer Graphics and Artificial Intelligence, May 2010 (also in Studies in Computational Intelligence, Vol. 321 Plemenos, Dimitri; Miaoulis, Georgios (Eds.) ).

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