Virtual Reality Productions at the Foundation of the Hellenic World


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Figure 1. Screenshots from some of the Virtual Reality productions that we have created at the Foundation of the Hellenic World. All images © Copyright 2008-2013, Foundation of the Hellenic World.

Overview

From 2007 till 2013 I was a software engineer at the Foundation of the Hellenic World (FHW), working on real-time rendering algorithms for virtual reality applications running on immersive CAVE and Dome setups. I was responsible for many aspects of the rendering technology, including stereoscopic rendering, shadows (parallel split shadow mapping), shaders, vegetation and foliage rendering (SpeedTree), dynamic skydome with animated clouds, high and low-level optimizations.

During my stay at FHW I was credited for the following virtual reality productions:

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All images © Copyright 2008-2013, Foundation of the Hellenic World.