Publications

2013

P. Mavridis, G. Papaioannou, "Practical Frame Buffer Compression", in the book GPU Pro 4: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2013.

2012

P. Mavridis, G. Papaioannou, "The Compact YCoCg Frame Buffer", Journal of Computer Graphics Techniques (JCGT), Volume 1, Number 1, September 2012.

P. Mavridis, G. Papaioannou, "Texture Compression using Wavelet Decomposition", Computer Graphics Forum (Proceedings of Pacific Graphics 2012), Volume 31, Number 7, September 2012.

P. Mavridis, G. Papaioannou, "Practical Elliptical Texture Filtering on the GPU", in the book GPU Pro 3: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2012.

P. Mavridis, G. Papaioannou, "Texture Compression using Wavelet Decomposition: a Preview", (Poster) Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012.

2011

P. Mavridis, G. Papaioannou, "High Quality Elliptical Texture Filtering on GPU", Proceedings of the 2011 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games (i3D 2011).

P. Mavridis, G. Papaioannou, "Global Illumination Using Imperfect Volumes.", (short paper) Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP), 2011

A. Gaitatzes, P. Mavridis, G. Papaioannou, "Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes", (short paper) Pacific Graphics 2011.

2010

P. Mavridis, A. Gaitatzes, G. Papaioannou, "Volume-based diffuse global illumination". In Proc. CGVCVIP '10: Proceedings of Computer Graphics, Visualization, Computer Vision and Image Processing 2010.

A. Gaitatzes, P. Mavridis, G Papaioannou, "Interactive Volume-based Indirect Illumination of Dynamic Scenes", Proc. 3IA '10: Proceedings of the 2010 International Conference on Computer Graphics and Artificial Intelligence, May 2010.

Miscellaneous

A. Andreadis, A. Hemery, A. Antonakis, G. Gourdoglou, P. Mavridis, D. Christopoulos, J. Karigiannis "Real-Time Motion Capture Technology on a Live Theatrical Performance with Computer Genereated Scenery", IEEE Proceedings of the 14th Panhellenic Conference on Informatics (PCI'10).

P. Stavrou, P. Mavridis, G. Papaioannou, G. Passalis, T. Theoharis, "3D Object Repair Using 2D Algorithms", Proc. International Conference on Computational Science 2006 (ICCS 2006), LNCS, Springer.

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