To appear in Computer Aided Geometric Design (Proceedings of GMP 2015)
Eurographics 2015 (Short Papers track)
in the book GPU Pro 4: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2013.
Journal of Computer Graphics Techniques (JCGT), Volume 1, Number 1, September 2012.
Computer Graphics Forum (Proceedings of Pacific Graphics 2012), Volume 31, Number 7, September 2012.
in the book GPU Pro 3: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2012.
Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2011.
Proc. of Computer Graphics, Visualization, Computer Vision and Image Processing 2010.
Projects for Fun
A cool iOS app that lets you make infinite looping Droste Effect animations from your photos. Heavily inspired by the work of M.C. Escher.
A post-processing method for non-photorealistic rendering based on anissotropic diffusion filters. Includes some fun experiments with the Bioshock Infinite video game.
A Python script that lets you visualize the difference of two images as a heatmap.
A dissertation submitted to the Department of Informatics of Athens University of Economics and Business
Copyright © 2010-2015 Pavlos Mavridis