Computer Graphics Forum (Proceedings of Pacific Ggraphics 2015), Volume 34, Number 7, October 2015.
High Performance Graphics 2015 - Poster Quick Talk
Computer Aided Geometric Design (Proceedings of GMP 2015)
Eurographics 2015 (Short Papers track)
in the book GPU Pro 4: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2013.
Journal of Computer Graphics Techniques (JCGT), Volume 1, Number 1, September 2012.
Computer Graphics Forum (Proceedings of Pacific Graphics 2012), Volume 31, Number 7, September 2012.
in the book GPU Pro 3: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2012.
Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2011.
Proc. of Computer Graphics, Visualization, Computer Vision and Image Processing 2010.
Postgraduate course on physically-based real-time and offline photorealistic rendering techniques.
Postgraduate course on physics simulations and animation techniques. Topics include fluid dynamics, object fracture, cloth simulation, skeletal animation, etc...
From 2007 till 2013 I was a software engineer at the Foundation of the Hellenic World, working on Virtual Reality technologies for immersive multi-projection CAVE and Dome setups.
Projects for Fun
A cool iOS app that lets you create infinite looping Droste Effect animations from your photos. Heavily inspired by the work of M.C. Escher.
A post-processing method for non-photorealistic rendering based on anissotropic diffusion filters. Includes some fun experiments with the Bioshock Infinite video game.
A Python script that lets you visualize the difference of two images as a heatmap.
My dissertation, submitted to the Department of Informatics of Athens University of Economics and Business in 2013.
Copyright © 2010-2017 Pavlos Mavridis