
Selected Publications

in the book GPU Pro 4: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2013.

Computer Graphics Forum (Proceedings of Pacific Graphics 2012), Volume 31, Number 7, September 2012.

in the book GPU Pro 3: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2012.
Teaching

Postgraduate course on physics simulations and animation techniques. Topics include fluid dynamics, object fracture, cloth simulation, skeletal animation, etc...
Industry Experience

From 2007 till 2013 I was a software engineer at the Foundation of the Hellenic World, working on Virtual Reality technologies for immersive multi-projection CAVE and Dome setups.
Projects for Fun

A cool iOS app that lets you create infinite looping
Droste Effect animations from your photos. Heavily inspired by the work of M.C. Escher.

A post-processing method for non-photorealistic rendering based on anissotropic diffusion filters. Includes some fun experiments with the Bioshock Infinite video game.
Thesis

My dissertation, submitted to the Department of Informatics of Athens University of Economics and Business in 2013.
Copyright © 2010-2017 Pavlos Mavridis